Redesigned how a successful Japanese SaaS company looks and sells in Western markets — leading product visual strategy, feature storytelling, and a team of five designers.
Took a broken MVP to a daily-use wellbeing app with 208,000 users across 100 countries — owning mobile UX, gamification, and product design from day one.
Directed UX for UK public sector services including NHS and UKRI — accessibility-first design (WCAG 2.1 AA/AAA) serving millions of users.
Redesigned how a successful Japanese SaaS company looks and sells in Western markets — leading product visual strategy, feature storytelling, and a team of five designers.
Took a broken MVP to a daily-use wellbeing app with 208,000 users across 100 countries — owning mobile UX, gamification, and product design from day one.
Directed UX for UK public sector services including NHS and UKRI — accessibility-first design (WCAG 2.1 AA/AAA) serving millions of users.

Joined to solve a specific problem: technically strong Japanese SaaS tools that were hard to sell globally. Redefined the product's visual language and feature storytelling, led web and launch design for AI feature releases, and built a team of five designers to scale the work.
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Joined to solve a specific problem: technically strong Japanese SaaS tools that were hard to sell globally. Redefined the product's visual language and feature storytelling, led web and launch design for AI feature releases, and built a team of five designers to scale the work.
Read case study →
Joined to solve a specific problem: technically strong Japanese SaaS tools that were hard to sell globally. Redefined the product's visual language and feature storytelling, led web and launch design for AI feature releases, and built a team of five designers to scale the work.
Read case study →
Founding product designer who rebuilt a broken outsourced MVP in 3 months, then led a gamification-focused redesign that scaled the platform to 208,000 users across 100 countries and G2 market leadership.
Read case study →
Founding product designer who rebuilt a broken outsourced MVP in 3 months, then led a gamification-focused redesign that scaled the platform to 208,000 users across 100 countries and G2 market leadership.
Read case study →
Founding product designer who rebuilt a broken outsourced MVP in 3 months, then led a gamification-focused redesign that scaled the platform to 208,000 users across 100 countries and G2 market leadership.
Read case study →






